Patch notes for Zodiac Hunters (Update 3)


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Patch Notes for Zodiac Hunters v.1.03 (Update 3)

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NEW feature: Keywords and Tooltips.

- It is now easier to check what an effect does!

NEW Inspect mode.

- An easier way to check status.

NEW hit popups.

- Damage numbers are now smaller in order to provide more details.

- Now shows you if the element of the attack is the weakness or strength of the victim.

- Now easier to tell if an attack crits.

- Damages absorbed by Barrier are now separated.

- Bleed Damage is now separated.

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With our new Keywords and Tooltips feature,

we took the opportunity to recalibrate 58 of the 100 abilities currently in the pool!

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- Summon Shiva revamped.

- Summon Asura revamped.

- Summon Raiju revamped.

- Summon Geb revamped.

- Summon Amihan revamped.

- Summon Kelpie revamped.

- Leap of Faith revamped.

- Decimate revamped.

- Fiery Slash revamped.

- Zap Trap revamped.

- Shatterfrost revamped.

Divine Slash reworked:

- Now great for Fortune or Lifesteal builds.

Plasma Blade reworked:

- Now great for Barrier or Mana builds.

Tenderize reworked:

- Now great for crit builds, specially for on-crit effects.

Fiery Sweep reworked:

- Either consume fire or set the world on fire.

Burning Spear reworked:

- Now a Scorch stacker.

Explosive Orbs reworked:

- Now a ranged Hotspots stacker.

Conflagaration reworked:

- Now a Flamebreak stacker.

Chain Frost reworked:

- Now a Numbing Frost stacker.

Aqua Dragon Spirit reworked:

- Now costs health and restores mana.

Piercing Ice Spear reworked:

- Now causes many different wounds.

Ice Breaker reworked:

- Now a tool for reliable debuffs.

Combo Breaker reworked:

- Now rewards breaking combos even more.

Ring of Fire reworked:

- Now a spammable sustain ability that can bypass defenders.

Mongrata Technique reworked:

- Now used for guaranteed MDF buff and debuff.

Pirena Technique reworked:

- Now used for guaranteed ATK buff and debuff.

Sirata Technique reworked:

- Now used for guaranteed DEF buff and debuff.

Remura Technique reworked:

- Now used for guaranteed MAT buff and debuff.

Kusagi Technique reworked:

- Now used for guaranteed buffs and debuffs.

Bleeding Slices adjusted:

- Element: None -> Wind.

Fatal Fury adjusted:

- Element: None -> Wind.

V-Cut adjusted:

- Element: None -> Fire.

Magic Barrage adjusted:

- Element: None -> Dark.

Puncturing Ice adjusted:

- Can now cause Deep Wounds; MP cost: 40 -> 75.

Meteor adjusted:

- Will now cause Flamebreak rather than Scorched; Cooldown: 5 -> 4.

Soothing Wind adjusted:

- Effect now grants regeneration.

Backstab adjusted:

- Now guaranteed to cause Debuff but duration is reduced by 1.

Airbursts adjusted:

- Base damage: 250 -> 125; Cooldown: 2 -> 0.

Earth Armor adjusted:

- Now grants +15% Earth Damage; DEF and MDF: +100% -> 50%; Resistance: 15% -> 10%.

Frigid Slash buffed:

- Cost: 200 mana -> 100 mana.

Leeching Slash buffed:

- Now Piercing.

Lightning Bolt buffed:

- MP cost: 200 -> 100; Cooldown: 1 -> 0.

Dust Storm buffed:

- Damage scaling: +1 per MAT -> +2 per MAT; Now also grants Dust in the Wind.

Ionic Orbs buffed:

- Cooldown: 5 -> 3.

Slimy Gel buffed:

- Cooldown: 3 -> 2.

Impale buffed:

- Chance can now be improved by Jirah's Fortune; Cooldown: 5 -> 4.

Tornado buffed:

- Effects are now guaranteed before even hitting; Now also makes victims Fumbling.

Hydro Drain buffed:

- Cooldown: 3 -> 1.

Shadow Mark buffed:

- Damage scaling: +2 per MAT -> +2.5 per MAT.

Quick Attack nerfed:

- No longer has on-crit effect.

Divine Shield nerfed:

- Barrier granted: 20% -> 10%.

Starfall nerfed:

- Target: 10 Random Enemies -> 8 Random Enemies; Base Damage: 200 -> 100.

Prismatic Barrier nerfed:

- Scaling: +2 per LUK -> +1 per LUK.

Hydro Bomb nerfed:

- Damage scaling: (+2 per MAT)(+2 per LUK) -> (+1.8 per MAT)(+1.2 per LUK).

Crescent Moon Slash nerfed:

- No longer guaranteed to hit.

Piercing Light nerfed:

- MP cost: 80 -> 120.

Rain of Ice nerfed:

- Base Damage: 160 -> 100.

Chaotic Energies nerfed:

- Bonus Damage from the effect is now reduced by number of hits.

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With our new Keywords and Tooltips feature,

we also took the opportunity to recalibrate some monster abilities!

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- Sharp Knives renamed to Unlimited Knife Works.

- Dark Spirit Daggers renamed to Dark Spirit Knives.

- Intense Heat(Aura) renamed to Heatwave,

  and new icon for Heat to avoid confusion.

- Updated several of Pisces' animations.

- Runic Golem's rune-based attacks can now be viewed in monsterpedia.

- Throw Daggers is now Magic Daggers that deals magic damage.

- Bone Grinder is now Bone Commander's NEW passive for level 30+.

- Appoint Target is now part of Bone Commander's main ability.

- Whirling Death now requires level 10+ rather than 20+.

Whirling Death adjusted:

- Damage scaling: 25% -> 40%; Hits: 4 -> 1.

Acid Rain adjusted:

- The ability no longer burns mana but Acid now also reduces MAT.

Dust Devil adjusted:

- Hits: 5 -> 1; Damage scaling: 10% of all stats -> 66% of all stats;

  Stripped LUK: 25% for 1 -> 100% for 3 to 9.

Steaming buffed:

- Stats gained: 1 -> 3.

Nurturing Spirits adjusted:

- Barrier granted: 10% -> 8%; Buffs granted: 1 -> 2; Duration: 3 -> 2.

Entangled buffed:

- Now also reduces AGI by 25%.

Fire Cycle buffed:

- Generated Barrier: +1 per ATK -> +2 per ATK; Generated Heat: +2 stacks -> +5 stacks;

  Animation now travels from Aries.

Self-Repair nerfed:

- Heal: 1% health per stack -> 100 health per stack.

Duality nerfed:

- Evasion: 22% -> 12%.

Duality extra effects renamed:

- Daybreak/Nightfall -> Milky/Murky.

Fast Dives buffed:

- Increased by +5% for each level breakpoints.

Blood Drain nerfed:

- HP restore: 1000 (+250 per stack) -> 600 (+100 per stack).

Munch (Milky) nerfed:

- Barrier gained 200 (+200 per stack) -> 100 (+100 per stack).

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With our new Keywords and Tooltips feature,

we also took the opportunity to recalibrate some effects!

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Soaked nerfed:

- No longer reduces fire resist and no longer causes any electric effects to trigger.

Electrolytes buffed:

- Now also activates when the affected unit is hit by Water.

Off-balanced adjusted:

- Reduced Evasion: 10% -> 20%; Reduced Crit Chance: 20% -> 10%.

Hotspots reworked:

- Now adds bonus damage.

Brine nerfed:

- Water amp: 10% per stack -> 5% per stack.

Scorched nerfed:

- Fire amp: 5% per stack -> 4% per stack.

Cold nerfed:

- Ice amp: 6% per stack -> 5% per stack.

Electric Discharge buffed:

- Now also reduces Electric damage by 10%.

Trample buffed:

- No longer requires non-Slash Melee.

Witching Hour fixed:

- Dark damage: +100% -> +25%. (Big nerf but 100% is actually an error)

Rapid Fire buffed:

- Fixed still being removed by Water even after patch v.1.01; Can no longer expire early.

Shadow Dance buffed:

- No longer restricted to non-Light only.

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Bug Fixes

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- [PC-only] Fixed a bug wherein settings are always loading default values.

- Fixed Gem of True Vision's effect being dependent on Fortune rather than Accuracy.

- Fixed Thundercat Pin always playing its animation on Electric attacks.

- Fixed missing texts on Electric Discharge.

- Fixed missing texts on Libra's Judgments.

- Fixed missing file error with the potion vendor once 'surrender' becomes available.

- Fixed various missing file errors after winning from retries.

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Definition of terms

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Revamped:

- Received minor but many adjustments. Still feels the same,

  but execution or use cases are a little bit different from before.

  Power or accessibility has been shifted.

Reworked:

- Totally new. Execution or use cases are different from before.

Nerfed:

- Less powerful/accessible than before.

Buffed:

- More powerful/accessible than before.

Adjusted:

- Either nerfed or buffed. Can also be both.

Files

Zodiac Hunters v.1.03.exe 444 MB
Apr 15, 2023

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