Patch notes for Zodiac Hunters (Update 3)
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Patch Notes for Zodiac Hunters v.1.03 (Update 3)
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NEW feature: Keywords and Tooltips.
- It is now easier to check what an effect does!
NEW Inspect mode.
- An easier way to check status.
NEW hit popups.
- Damage numbers are now smaller in order to provide more details.
- Now shows you if the element of the attack is the weakness or strength of the victim.
- Now easier to tell if an attack crits.
- Damages absorbed by Barrier are now separated.
- Bleed Damage is now separated.
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With our new Keywords and Tooltips feature,
we took the opportunity to recalibrate 58 of the 100 abilities currently in the pool!
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- Summon Shiva revamped.
- Summon Asura revamped.
- Summon Raiju revamped.
- Summon Geb revamped.
- Summon Amihan revamped.
- Summon Kelpie revamped.
- Leap of Faith revamped.
- Decimate revamped.
- Fiery Slash revamped.
- Zap Trap revamped.
- Shatterfrost revamped.
Divine Slash reworked:
- Now great for Fortune or Lifesteal builds.
Plasma Blade reworked:
- Now great for Barrier or Mana builds.
Tenderize reworked:
- Now great for crit builds, specially for on-crit effects.
Fiery Sweep reworked:
- Either consume fire or set the world on fire.
Burning Spear reworked:
- Now a Scorch stacker.
Explosive Orbs reworked:
- Now a ranged Hotspots stacker.
Conflagaration reworked:
- Now a Flamebreak stacker.
Chain Frost reworked:
- Now a Numbing Frost stacker.
Aqua Dragon Spirit reworked:
- Now costs health and restores mana.
Piercing Ice Spear reworked:
- Now causes many different wounds.
Ice Breaker reworked:
- Now a tool for reliable debuffs.
Combo Breaker reworked:
- Now rewards breaking combos even more.
Ring of Fire reworked:
- Now a spammable sustain ability that can bypass defenders.
Mongrata Technique reworked:
- Now used for guaranteed MDF buff and debuff.
Pirena Technique reworked:
- Now used for guaranteed ATK buff and debuff.
Sirata Technique reworked:
- Now used for guaranteed DEF buff and debuff.
Remura Technique reworked:
- Now used for guaranteed MAT buff and debuff.
Kusagi Technique reworked:
- Now used for guaranteed buffs and debuffs.
Bleeding Slices adjusted:
- Element: None -> Wind.
Fatal Fury adjusted:
- Element: None -> Wind.
V-Cut adjusted:
- Element: None -> Fire.
Magic Barrage adjusted:
- Element: None -> Dark.
Puncturing Ice adjusted:
- Can now cause Deep Wounds; MP cost: 40 -> 75.
Meteor adjusted:
- Will now cause Flamebreak rather than Scorched; Cooldown: 5 -> 4.
Soothing Wind adjusted:
- Effect now grants regeneration.
Backstab adjusted:
- Now guaranteed to cause Debuff but duration is reduced by 1.
Airbursts adjusted:
- Base damage: 250 -> 125; Cooldown: 2 -> 0.
Earth Armor adjusted:
- Now grants +15% Earth Damage; DEF and MDF: +100% -> 50%; Resistance: 15% -> 10%.
Frigid Slash buffed:
- Cost: 200 mana -> 100 mana.
Leeching Slash buffed:
- Now Piercing.
Lightning Bolt buffed:
- MP cost: 200 -> 100; Cooldown: 1 -> 0.
Dust Storm buffed:
- Damage scaling: +1 per MAT -> +2 per MAT; Now also grants Dust in the Wind.
Ionic Orbs buffed:
- Cooldown: 5 -> 3.
Slimy Gel buffed:
- Cooldown: 3 -> 2.
Impale buffed:
- Chance can now be improved by Jirah's Fortune; Cooldown: 5 -> 4.
Tornado buffed:
- Effects are now guaranteed before even hitting; Now also makes victims Fumbling.
Hydro Drain buffed:
- Cooldown: 3 -> 1.
Shadow Mark buffed:
- Damage scaling: +2 per MAT -> +2.5 per MAT.
Quick Attack nerfed:
- No longer has on-crit effect.
Divine Shield nerfed:
- Barrier granted: 20% -> 10%.
Starfall nerfed:
- Target: 10 Random Enemies -> 8 Random Enemies; Base Damage: 200 -> 100.
Prismatic Barrier nerfed:
- Scaling: +2 per LUK -> +1 per LUK.
Hydro Bomb nerfed:
- Damage scaling: (+2 per MAT)(+2 per LUK) -> (+1.8 per MAT)(+1.2 per LUK).
Crescent Moon Slash nerfed:
- No longer guaranteed to hit.
Piercing Light nerfed:
- MP cost: 80 -> 120.
Rain of Ice nerfed:
- Base Damage: 160 -> 100.
Chaotic Energies nerfed:
- Bonus Damage from the effect is now reduced by number of hits.
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With our new Keywords and Tooltips feature,
we also took the opportunity to recalibrate some monster abilities!
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- Sharp Knives renamed to Unlimited Knife Works.
- Dark Spirit Daggers renamed to Dark Spirit Knives.
- Intense Heat(Aura) renamed to Heatwave,
and new icon for Heat to avoid confusion.
- Updated several of Pisces' animations.
- Runic Golem's rune-based attacks can now be viewed in monsterpedia.
- Throw Daggers is now Magic Daggers that deals magic damage.
- Bone Grinder is now Bone Commander's NEW passive for level 30+.
- Appoint Target is now part of Bone Commander's main ability.
- Whirling Death now requires level 10+ rather than 20+.
Whirling Death adjusted:
- Damage scaling: 25% -> 40%; Hits: 4 -> 1.
Acid Rain adjusted:
- The ability no longer burns mana but Acid now also reduces MAT.
Dust Devil adjusted:
- Hits: 5 -> 1; Damage scaling: 10% of all stats -> 66% of all stats;
Stripped LUK: 25% for 1 -> 100% for 3 to 9.
Steaming buffed:
- Stats gained: 1 -> 3.
Nurturing Spirits adjusted:
- Barrier granted: 10% -> 8%; Buffs granted: 1 -> 2; Duration: 3 -> 2.
Entangled buffed:
- Now also reduces AGI by 25%.
Fire Cycle buffed:
- Generated Barrier: +1 per ATK -> +2 per ATK; Generated Heat: +2 stacks -> +5 stacks;
Animation now travels from Aries.
Self-Repair nerfed:
- Heal: 1% health per stack -> 100 health per stack.
Duality nerfed:
- Evasion: 22% -> 12%.
Duality extra effects renamed:
- Daybreak/Nightfall -> Milky/Murky.
Fast Dives buffed:
- Increased by +5% for each level breakpoints.
Blood Drain nerfed:
- HP restore: 1000 (+250 per stack) -> 600 (+100 per stack).
Munch (Milky) nerfed:
- Barrier gained 200 (+200 per stack) -> 100 (+100 per stack).
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With our new Keywords and Tooltips feature,
we also took the opportunity to recalibrate some effects!
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Soaked nerfed:
- No longer reduces fire resist and no longer causes any electric effects to trigger.
Electrolytes buffed:
- Now also activates when the affected unit is hit by Water.
Off-balanced adjusted:
- Reduced Evasion: 10% -> 20%; Reduced Crit Chance: 20% -> 10%.
Hotspots reworked:
- Now adds bonus damage.
Brine nerfed:
- Water amp: 10% per stack -> 5% per stack.
Scorched nerfed:
- Fire amp: 5% per stack -> 4% per stack.
Cold nerfed:
- Ice amp: 6% per stack -> 5% per stack.
Electric Discharge buffed:
- Now also reduces Electric damage by 10%.
Trample buffed:
- No longer requires non-Slash Melee.
Witching Hour fixed:
- Dark damage: +100% -> +25%. (Big nerf but 100% is actually an error)
Rapid Fire buffed:
- Fixed still being removed by Water even after patch v.1.01; Can no longer expire early.
Shadow Dance buffed:
- No longer restricted to non-Light only.
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Bug Fixes
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- [PC-only] Fixed a bug wherein settings are always loading default values.
- Fixed Gem of True Vision's effect being dependent on Fortune rather than Accuracy.
- Fixed Thundercat Pin always playing its animation on Electric attacks.
- Fixed missing texts on Electric Discharge.
- Fixed missing texts on Libra's Judgments.
- Fixed missing file error with the potion vendor once 'surrender' becomes available.
- Fixed various missing file errors after winning from retries.
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Definition of terms
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Revamped:
- Received minor but many adjustments. Still feels the same,
but execution or use cases are a little bit different from before.
Power or accessibility has been shifted.
Reworked:
- Totally new. Execution or use cases are different from before.
Nerfed:
- Less powerful/accessible than before.
Buffed:
- More powerful/accessible than before.
Adjusted:
- Either nerfed or buffed. Can also be both.
Files
Get Zodiac Hunters
Zodiac Hunters
A Roguelike turn-based RPG. Battle with the 12 Zodiacs across the multiverse!
Status | Released |
Author | QueL Games |
Genre | Role Playing |
Tags | Endless, GameMaker, Indie, Perma Death, Procedural Generation, Roguelike, Roguelite, RPG Maker, Turn-based |
Languages | English |
More posts
- Patch Notes for update 4 (Zodiac Hunters v.1.04)Jun 07, 2023
- Zodiac Spotlight - AriesApr 23, 2023
- Patch notes for v.1.02 (Update 2)Feb 13, 2023
- Patch notes for v.1.01 (Update 1)Jan 18, 2023
- Zodiac Spotlight - AquariusDec 01, 2022
- Zodiac Hunters is now available!Nov 23, 2022
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